This ability is constantly active and can not only manipulate objects but also use magic items like wands, staffs, rods, and some wondrous items (like a bag of tricks). The song takes effort a beholder mage that is casting spells cannot speak or use its mouth to do anything else that round, including making bite attacks.Īrcane Hands (Su): A beholder mage develops the ability to manipulate objects as if with a mage hand spell. The verbal component of a beholder mage's spells is the creature's special spellcasting song. The somatic components of a beholder mage's spells are supplied by the weaving and waving of its spell-stalks. If a spell normally requires a material component that carries with it a gold-piece cost, the beholder mage instead spends a number of experience points equal to one-fifth of the normal gold-piece cost (minimum of 1 experience point). The ruined central eye acts as an arcane focus for all the creature's spells. The standard beholder limitation against turning more than three eyestalks in any particular direction (that is, forward, backward, left, right, up, or down) still applies.īeholder mages do not require material components to cast their spells. A spell cast from a spell-stalk otherwise resolves normally unlike an eye ray, it does not need to make a ranged touch attack to successfully strike a target (unless the spell itself requires a touch attack). The spell is technically considered a cast spell (as opposed to the use of a spell-like ability), and thus the act of casting provokes attacks of opportunity normally. At 10th level, all of its eyestalks are spell-stalks.Īs with its eye rays, casting a spell from a spell-stalk is a free action (although a single spell-stalk can cast only one spell per round). From then on, that eyestalk casts spells of that level and is referred to as a spell-stalk. Starting at 1st level, whenever a beholder mage gains the ability to cast a new level of spells, it must sacrifice the use of its eye rays from one of its ten small eyestalks. A beholder mage of high level typically knows a huge number of spells and can call upon any one of them at any time, providing it has a spell slot open of the appropriate spell level. However, it casts its spells on the fly like a sorcerer. In addition, it receives bonus spells per day if it has a high Intelligence score.Ī beholder mage combines the best of two worlds it can learn new spells as a wizard can, and there is no upper limit to the number of spells it can learn and know. Its base daily spell allotment is given in Table 3-1. A beholder mage's spells function at a caster level equal to twice its beholder mage level.Ī beholder mage can cast only a certain number of spells of each spell level per day. The Difficulty Class for a saving throw against a beholder mage's spell is 10 + the spell level + the beholder mage's Intelligence modifier. To learn or cast a spell, a beholder mage must have an Intelligence score equal to at least 10 + the spell level. Each time it gains a level, it automatically learns two more spells of any level it can cast. At 1st level, a beholder mage masters all the cantrips detailed in the Player's Handbook and also knows two 1st-level spells. These spells are drawn from the sorcerer/wizard spell list. Icons of the Realms: Beholder Collector’s Box – $52.Spells: A beholder mage gains the ability to cast arcane spells. With WizKids’ new collector series, you’ll get three Beholders. And head of a society of thieves and pirates. Xanathar, of Guide to Everything fame, is a Beholder. They’re the perfect big bad to be the head of an evil organization. A beholder might charm you, harm you, alarm you, or disintegrate you. Every Beholder has an array of eye stalks that can shoot different blasts of magic. From the earliest days of pre-1st edition, when Beholders were a lot more round, to the fanged maws and chitinous eye-stalk friends we know today, Beholders make for interesting foes.Ī big part of this is their variety of abilities. But through the years they’ve stuck around. They’re one of the weirder monsters in the manual. Or wherever they end up after getting defeated by these floating eye tyrants from a mind dimension born only of madness.īeholders, or Eye Tyrants, as they’re sometimes called, are a big part of D&D’s history. Well, frequently, the rest of the party is in its stomach. They say that beauty is in the Eye of the Beholder. How many? Three, all prepainted and ready to make the scene. WizKids has announced a new, limited collector’s box full of Beholders.
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